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Engineering Officer
Author Zug
Title Weapon info
Created Thursday, Feb. 11, 2010
Content Not done by me but found on sto forum Weapon Types Beam Arrays: 250' arc, 8.3%, low sustained DPS (139 per hit, 111 dps @ mk4) Dual Beams: 90' arc, 8.3%, medium burst DPS (185 per hit, 145 dps @ mk4) Turret: 360' arc, 5%, low sustained DPS (62 per hit, 83 dps @ mk4) Cannons: 180' arc, 5%, medium sustained DPS (100 per hit, 133 dps @ mk4) Dual Cannons: 45' arc, 5%, high sustained DPS (139 per hit, 185 dps @ mk4) Dual Heavy Cannons, 45' arc, 5%, high burst DPS (222 per hit, 128 dps @ mk4) Torpedoes: 90' arc, very high burst DPS (weapon type has huge affect here) Damage Types Ships can have different resistances to different damage types. There also seems to be some other subtle side-effects to the different types: Phaser: 10% Max Weapon Power resistance (reduces enemies outgoing damage) Disruptor: 10% All Damage Resistance (increases enemies damage taken) Plasma: DOT Tetryon: (mk v+) Photon: Less damage but faster fire rate Quantum: More damage but slow fire rate Plasma: medium damage with a chance to apply a DoT that ignores shields (decent against both unshielded and shielded targets). Plasma's version of High Yield fires a Plasma Ball that can be targetted and shot down. Transphasic - low damage, but much more of it penetrates shields (very good against shielded targets, mediocre against unshielded targets). Comes with standard Boff powers. Chroniton - can slow down enemies. (nice for making enemies' weakened shields harder to protect, or as a rear launcher to use when running away). Comes with standard Boff powers. Tricobalt - very high burst damage, and a short disable effect (stops target from using any powers for a moment). has a very long cooldown and doesn't get modified by Boff powers. * Sustained vs Burst - Sustained is steady, persistant damage which is a higher DPS over time. It is good when able to stay lined up on an enemy, or against slow regen'ing shields. Burst is often a slower attack but more damage per hit. This is more suited for alpha strikes, hit and runs, and versus regenerative shields. Shields (thanks Dasorine) Basic - Medium Amount/Regen Resilient - Medium Amount/Regen Reduced Bleedthrough, which means your hull is taking less damage while your shields hold. Regenerative - Low amount, high regen *PRO reduced downtime, and if you turn fast enough many mobs wont ever penetrate any of your shields specially if you use allocation. *CON high burst damage such as heavy cannons or torp volleys quickly destroy your shield and begin damaging your hull. - High amount, low regen *PRO burst damage such as heavy cannon fire and torps will be absorbed by your shields without touching your hull (bar bleedthrough) allowing you enough time to take counter measures such as sensor scramble, evasive maneuvers or blowing them up before they shoot again. *CON long downtime for shields to regen, making you vulnerable to sustained DPS

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Title Author Created
Weapon info Zug Thu 11 Feb 2010 10:22:15 PM MST
re: Weapon info
Zug Thu 11 Feb 2010 10:24:22 PM MST
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